It all started from 2020. I was introduced to the 3d world design and animation. Then with a friend of mine we continued this journey far from our expections to test our limits and our creativity. So we started with an idea of videogame “Project Cantor”, where i was asked to create some assets for the game and then i realized how much i love the process from a single cube you can end up with wonders if you just can use the right tools and test your workflow.
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